The main intrigue of the new additions for World of Warcraft opened a few days before the official announcement when Blizzard Registered the brand Warlords of Draenor. From the name it is clear where we will find ourselves and with whom will we encounter. One thing remained incomprehensible: how we will get to the planet, which long ago smashed into pieces?
By the way, without a traditional information leak. She happened a couple of days before the festival, but did not attract much attention. However, people learned a little more from it than the developers were ready to tell.
Warlords of Draenor – Fifth in a row an addition to World of Warcraft. In it we find ourselves on the planet Drenor, fight with local orcs, fight with their many leaders and get an additional ten levels (from the 90th to the 100th). For the first time in history Wow Game characters will be redone. Each player will not even get a house at his disposal, but his own fortress with buildings and "satellites". And those who return to the game will be able to easily reach the new continent, instantly raising one (but only one) character to the 90th level.
So, the first question is how we generally fall into Drenor, who has long been gone for a long time?
After the end of the events Mists of Pandaria The main villain Garrosh Hell scream goes to bars, where he will be judged for war crimes. He is waiting for his fate in a magical prison, which we have already seen on a timeless island. But someone helps Garrosh escape and sends him to the past.
Now it’s clear why Blizzard Added in World of Warcraft The timeless island is a content directly related to a new addition. Judging by the reports, Garrosh was supposed to run in update 5.5. But the developers changed their minds and moved the escape scene to update 6.0 that will come out before launch Warlords of Draenor. As for 5.5, then we, most likely, will not see it at all.
The developers did not name the name of the new ally Garrosh. Greg Street generally stated that he was not dedicated to such details. But, judging by the scraps of information from the leakage of information before BlizzCon, It was a man – or at least someone with a human appearance. This is hardly Prince Anduin himself, whom we saw in "Visions of time". Enough enough for manipulation over time of the characters a little. It can be a "disguised" bronze dragon. Or some kind of guns. Another version is the prophet Mediv. The leak indirectly confirms this version – in a new addition, we will probably once again meet the legendary wizard.
In addition, Mediva definitely has a motive-he really does not like the flaming legion, and Garrosh, who has gone into the past, brought down all the plans of Kil-Jeden, like cards of a house.
This is what the population of the old drainoras looks like.
Orcs are not enslaved by the legion! Their skin is still brown and gray-no green infection. The glowing legion is shameful, demonic magic is banned, and Drener is intact, since events Warcraft 2: Beond the Dark Portal Successfully prevented. But the world does not overtake the "butterfly effect". The events of the present are not affected – Drenor saved from demons becomes a parallel universe, the place of "alternative history".
The size of the Drenor is slightly more out of prohibitives from The Burning Crusade. But this is only one continent. In this very story, Garrosh Hell’s scream takes a direct part – it unites orc clans into an invincible iron horde. Its main feature is modern technologies. The orcs learn to build siege machines, smoke metal, improve weapons, and even bulging huge guns on the backs of cyclops-gronkes.
According to the leak of information, initially the idea did not mean traveling into the past. Garrosh was expelled in an outrage. There, taking advantage of a certain artifact, he calls on the old leaders of the Horde and begins to restore the Drenor, pulling the fragments floating in the void to him. But then, remembering an ambiguous reaction to Cataclysm, This idea was abandoned in favor of temporary paradoxes (they, however, have long existed in the universe Warcraft – both in games and in books).
The clans of the Northern Wolf, the Ghostly Moon, the Black Mountain, the song of the war, the mutilated hand and the bloody eye socket are now united. Under the power of Garrosh, the United Iron Horde over many years turns into a powerful whole army, ready to crush worlds. But for some reason it invades not into the “parallel azerot”, but in our days-and today. The dark portal becomes red, and from it, as in the good old days, the brown-gray orcs from drainore climb in the good old days.
Although the developers admitted that the War Song clan was sketched from the Mongolian nomadic warriors, the name "Iron Horde" was in no way connected with the Golden Horde.
Such a turn is very unpleasant for the alliance and the horde. And just the events begin here Warlords of Draenor. The player receives the task – to get to the other side of the dark portal and close it with the assistance. As a result of this "deadly mission" we find ourselves in the new world in the area of the Tananian jungle. The developers themselves say that the first quests will be similar to the plot of death knights – that is, we are waiting for the active use of phasing when the world in the plot changes around the player.
After this path of the alliance and https://bookmakersnotongamstop.co.uk/review/seven-casino/ hordes are separated. The Horde go to the snowy wastelands and mountains of ice fire, where the fortress of stone -rods conquer from the ogres – it becomes the main Horde stronghold in Draenor.
The alliance leaves on the eternal night of the valley of the ghostly moon and reflects the attack of the Iron Horde on the Dranean Temple of Karabor (it is known to many under the name of the Black Temple). After that, the karabor becomes the center of the alliance operations.
If you believe the leakage, in one of the future updates Warlords of Draenor The temple of Karabor will be taken by the Horde and will turn into one of the dungeons, the main boss of which will be the thunderstorm of Hell’s scream, he is a thunder. But this is not all: it seems that the development of the developers also include the fall of Stormgrad – the city of the Alliance can become a raid in which it will be necessary to defeat the leader of the saurfang deadly.
The drainoras card resembles an old outline in shape, but developers do the planet from scratch. No fiery open spaces and tickling waterfalls that break into the bottomless abyss – the usual sea surrounds the continent.
We have already seen part of the regions, and part appears for the first time. For example, the Narodand is old and the Narodand will be very similar. Zangar’s sinks in the addition will generally turn out to be a sea in which mushrooms grow. The peninsula of hellish flame is now covered with jungle. The valley of the ghostly moon is the green hills over which the eternal night reigns.
Forest terror is divided. In the south, he became the peaks of Arak, where bird tribes – Arracoa live on the rocks and among the trees. And the north is called the thalador, and here are the cities of Dreneev already familiar to us. The default shuttrate was captured by the iron horde. Perhaps, after the plot liberation, he will become a new capital – but it is possible that in Warlords of Draenor There will be no central city at all.
Greg Street replied that there should be no new races, nor new classes, or serious changes in mechanics. Except for future plot turns, in Warlords of Draenor Expected exactly what is announced.
The problem with the drainora is that part of its regions looks slightly commonplace. In the suburbs, each area was unusual. And here the ice of ice, forever covered with snow, visually lose even a dragon graveyard.
The same problem with Gorgond. If in the outcome of it was an anxious with a wonderful spiked cliffs, then in Draenor this is an ordinary desert in appearance – one of those that we have seen many from the time of the steppes.
The developers said that they initially wanted to make the ice flame on Line, but then they changed their minds and made a choice in favor of ordinary snow fields. Perhaps in vain.
As for the Pustroverti, it is at the start Warlords of Draenor We will not see. Add this area only in the following updates. By the way, if you carefully look at the Dranera intra-game map, you can see the edge of the unknown continent in the southwest. These are the original lands of ogres-and perhaps someday we will visit them.
You can not wait for great changes in the game mechanics. In the PVE, the Standard alignment is seven new dungeons, two raids at the start (sixteen bosses). The developers are played with the number of players and improve the “flexible” raid system, in which the complexity of the passage depends on the number of participants.
PVP has interesting news – a new open battlefield near the Tanaanian jungle. There will be no division into rounds here. The battle lasts continuously, and everyone will be able to participate in it in a row. The developers took an early alterak as a role model – with many hours of battles and a call of powerful creatures. The idea to return the “spirit of the old PVP” is a worthwhile, but by definition a risky.
The most important change in mechanics World of Warcraft Designed for loners. This was a military camp – a personal fortress that can be equipped at its discretion. Own houses in Wow The players asked for Blizzard for many years, but the beginning was laid only on the Panaren beds. Now players will be allowed to rebuild buildings, hire satellites and send them to tasks. All this happens in real time: you can go a game only in order to collect values, give a new order and assign a place for a new construction site.
The fortress is based on the notorious principle of phasing. To call her friends (for example, boast of trophies), you need to invite them to a group or raid. The player will be able to choose in which part of the drainora to build a camp – the places for them will be in every area.
Important changes Warlords of Draenor End. The rest is pleasant, but a trifle. For example, the faces of the heroes. For many years, players have asked for Blizzard Improved characters. Wooden faces of people and orcs even in 2006 looked outdated. In the new addition, this will finally change.
Developers weight models, improve textures, smooth out and make more detailed animation. Pucking into demo versions on BlizzCon Dvorf and Orc, we agree: they look great now. The main thing, what Blizzard demanded from artists, it is to preserve the spirit of old races – from impudent gnomes to gloomy and stooped. Judging by what was shown to us while everything works out. The update is small, cosmetic, but important.
Faces will change, but the heroes themselves will remain the same, although they will grow in the level. Classes of classes are the same. New key skills are not provided, and the professions will simply increase. The biggest changes in mechanics are associated with things – part of their parameters will be removed, and the rest will act differently.
As for the free development of the character to the 90th level, it is rather great: the principles of the “invite friend” system are simply brought to a logical conclusion, and it is convenient to return to the ninety level to those who want to evaluate new content at once, without dancing with tambourine. But, on the other hand, the abundance of not knowing and not able to elves of the 90th level can undermine the already slight trust in the prefabricated raids.
The rest is barely worth mentioning in a running line. With the inflation of numbers (for example, crazy figures of health or damage) will be fought with "denomination", a collection of zero. Clogged bags will be freed – part of things will go to the “collection”, the piles will be compacted, and it will be possible to engage in craft even when the ingredients lie in the bank. The quest system will “tell” what you can do now, and show on the map incomplete chains.
It turns out that, by and large, Warlords of Draenor – The plot addition. There is a new world – with quests, dungeons, raids and intricate stories. But the rest remains as it was. A kind of “economy version” in which it is not necessary to balance new classes, nor to adjust the entire game armor for new races.
Good or bad? Will be seen from the results. If the players get bored on a new continent, if the old -timers begin to remember with longing for a magnificent outrage, then the business is World of Warcraft It doesn’t matter.
But another outcome is possible: the developers cope with the main task and give out an excellent Drenor. Then the influx of players who left the game in "Cataclysm" and in Pandaria. In the end, Drenor is nostalgia. These are the memories of about The Burning Crusade. These are enormous opportunities for the development of history World of Warcraft.
Outfit of players from World of Warcraft, It seems to slow down. If in May-June the game lost six hundred thousand, then this fall, only one hundred thousand people left the game. Perhaps caution Blizzard The innovations are associated not only with savings, but also with the desire to “not spray” the remaining players.
No one is going to “destroy the whole world to the foundation, and then. ". New principle: "If something works, we do not touch". This concerns both mechanics and payment: Blizzard promised that to translate Wow on the conditionally paying model will definitely not.
And here is the exit time Warlords of Draenor, on the contrary, they may be a pleasant surprise. Apparently, the developers sprinkled the horses tightly, and the portal in the Drenor can open earlier than we are waiting for it. There are no deadlines yet, but it seems to us that this spring is a completely realistic option.
